Fuzzy's Fantasy Football
FUZZY'S FANTASY FOOTBALL
FUZZY'S FANTASY FOOTBALL

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League Rules
Cost »
Payouts »
Lineups »
Joining a League »
Scoring / Live Scoring »
Submitting Weekly Lineups »
Blind Bidding & Free Agency »
Trades »
Keeper Leagues »
Playoff Seeding »
Tie-Breakers »
Schedules »
Draft Room (Live Draft) »
E-mail Draft (Slow Draft) »
Messages »


Cost
Choose from $25, $50, $75, $100, $150, $250, $500 and $1,000 leagues.
The league you join is the total cost for the year.
There are no transaction fees or hidden charges.

Payouts
The percentage of payouts increase as the value of each league increases. We offer $25 leagues with payouts so there is no reason to pay $15 for a free league when you can join a money league for as little as $25! Join a higher priced league and win BIG! Win 8, 9 even 10 times the original cost of the league!

---> Every league pays the total points winner. This is decided by the regular season points leader after 13 games.

---> Win the Fantasy Bowl and be the total points winner, you receive 2 cash prizes.

---> If you had the best regular season but run into a string of horrible luck and don't make the playoffs or lose early in the playoffs, you at least get a cash prize for being the total points winner!

Top Payout, Final Four Payout & Playoff Payout
In the Payout column in the leagues section, you will see either 2-3, 4-5 or 6-7.
Each format pays out the same percentage but each pays differently for each place and for total points leader.
The 2-3 Payout is a Top Payout League and pays the 2 fantasy bowl participants (week 16) and the regular season points leader.
The 4-5 Payout is a Final Four Payout League and pays the 4 teams that make it to the semi-finals (weeks 15 & 16) and the regular season points leader.
The 6-7 Payout is a Playoff Payout League and pays all 6 playoff teams (weeks 14, 15 & 16) and the regular season points leader.

Prizes will be sent by check and mailed within a month following the Fantasy Bowl. (around mid-January)

THE PAYOUTS:
$25 Leagues
  Top Payout Leagues   Final Four Payout Leagues
60% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $100 $125 $150   $75 $90 $105
Fantasy Bowl loser $25 $30 $30   $25 $30 $35
Total points winner $25 $25 $30   $25 $30 $35
3rd place         $15 $20 $25
4th place         $10 $10 $10

$50 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
75% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $250 $300 $350   $150 $175 $200   $180 $220 $260
Fantasy Bowl loser $65 $75 $90   $100 $115 $135   $55 $65 $75
Total points winner $60 $75 $85   $50 $60 $70   $55 $65 $75
3rd place         $45 $60 $70   $35 $45 $50
4th place         $30 $40 $50   $25 $30 $35
5th place                 $15 $15 $20
6th place                 $10 $10 $10

$75 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
77.5% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $400 $475 $550   $230 $280 $325   $280 $340 $400
Fantasy Bowl loser $90 $115 $135   $150 $180 $210   $85 $100 $120
Total points winner $90 $110 $130   $75 $90 $105   $85 $100 $120
3rd place         $75 $90 $105   $55 $70 $80
4th place         $50 $60 $70   $40 $50 $55
5th place                 $20 $25 $25
6th place                 $15 $15 $15

$100 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
80% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $550 $650 $750   $325 $375 $425   $400 $475 $550
Fantasy Bowl loser $125 $155 $185   $210 $250 $295   $120 $145 $170
Total points winner $125 $155 $185   $100 $125 $150   $120 $145 $170
3rd place         $100 $125 $150   $70 $85 $100
4th place         $65 $85 $100   $50 $60 $70
5th place                 $25 $30 $35
6th place                 $15 $20 $25

$150 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
82.5% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $825 $1000 $1175   $500 $575 $650   $625 $750 $875
Fantasy Bowl loser $210 $245 $280   $325 $385 $445   $180 $220 $260
Total points winner $205 $240 $280   $155 $200 $245   $180 $220 $260
3rd place         $155 $200 $245   $110 $130 $150
4th place         $105 $125 $150   $80 $90 $100
5th place                 $40 $45 $50
6th place                 $25 $30 $40

$250 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
85% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $1425 $1700 $1975   $825 $1000 $1150   $1075 $1275 $1500
Fantasy Bowl loser $350 $425 $500   $550 $665 $775   $320 $380 $440
Total points winner $350 $425 $500   $275 $330 $400   $320 $380 $440
3rd place         $275 $330 $400   $180 $225 $260
4th place         $200 $225 $250   $130 $160 $180
5th place                 $65 $80 $95
6th place                 $35 $50 $60

$500 Leagues
  Top Payout Leagues   Final Four Payout Leagues   Playoff Payout Leagues
90% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $3000 $3600 $4200   $1750 $2100 $2450   $2250 $2700 $3150
Fantasy Bowl loser $750 $900 $1050   $1175 $1400 $1640   $675 $810 $945
Total points winner $750 $900 $1050   $585 $700 $815   $675 $810 $945
3rd place         $585 $700 $815   $400 $475 $550
4th place         $405 $500 $580   $275 $330 $385
5th place                 $150 $175 $200
6th place                 $75 $100 $125

$1,000 Leagues
  Top Payout Leagues   Final Four Payout Leagues
93% Payout 10 teams 12 teams 14 teams   10 teams 12 teams 14 teams
Fantasy Bowl winner $6250 $7500 $8750   $5000 $6000 $7000
Fantasy Bowl loser $1525 $1830 $2135   $1500 $1830 $2150
Total points winner $1525 $1830 $2135   $1500 $1830 $2150
3rd place         $800 $900 $1000
4th place         $500 $600 $720
5th place              
6th place              


Lineups

Public Leagues:
Rosters = 18 players (No position limits - draft as many players as you want at each position)
Starters = 9 players
Choose from 3 starting lineup options - Normal, Flex or Super Flex:
Normal   Flex   Super Flex
QB   QB   QB
RB   RB   QB/RB
RB   RB   RB
WR   RB/WR   RB/WR
WR   WR   WR
WR   WR   WR
TE   TE   WR/TE
K   K   K
D   D   D

Private Leagues:
Rosters = 18 players (No position limits - draft as many players as you want at each position)
Starters = 8, 9, 10, 11 or 12 players
When requesting a private league, you will be given the option to choose your own starting lineups.

Custom Leagues:
Our software accommodates custom leagues that draft anywhere from 15 to 22 players and allows starting flexible lineups from 8 to 12 players.

Joining a League
Here are some options to consider when joining a league:
Live Draft vs. E-mail Draft
- Live drafts allow you to view players by FFF rank and alphabetically.
- E-mail drafts show alphabetical view only. Some request to draft without FFF preset ranking of players as it may require more skill to draft.
- E-mail drafts allow more flexibility for those who can't draft at a certain day and time while others like the fast-paced draft of a live draft.
- Live Drafts have a 2 minute limit per pick, E-mail drafts allow 8 hours per pick.

Other league options:
10, 12 or 14 team leagues.
PPR (point per reception) or non-ppr.
Top Payout, Final Four or a Playoff Payout league.

If you don't see a league that you like, you may request a league and invite friends to form a private league.

After you sign up and pay for a league, you will find out your random draft position for the serpentine style draft.

Scoring

Public Leagues:

Offense

All touchdowns scored by Pass, Rush, or Reception by any member of your starting lineup is 6 points. Offensive fumble returns for TD's and punt or kickoff returns by an individual player are not scored in public leagues.

1 point every 25 yards passing
-2 points for an interception
0 or 1 point per reception (option if you sign up for a 1 point per reception league)
1 point every 10 yards rushing or receiving
2 points for a 2 point conversion
-2 points for fumbles lost (any fumble lost on any play of the game including special teams)
3 points for FG up to 39 yards
4 points for FG 40-49 yards
5 points for FG 50-59 yards
6 points for 60+ FG
1 point for each extra point
-1 point for missed extra point

Defense/Special Teams
6 points for all TD's for defense & special team (kickoff & punt returns) scores
6 points for blocked kick returned for TD
1 point for a sack
2 points for an interception
2 points for a fumble recovery
2 points for a safety
10 points for shutout or held to 2 points
8 points if held from 3-6 points
6 points if held from 7-12 points
4 points if held from 13-16 points
2 points if held from 17-20 points
0 points if held from 21-30 points
-1 point if give up 31-34 points
-3 points if give up 35+ points

Private and Custom Leagues:
Private and Custom Leagues have many choices to customize scoring. You may see the scoring options for these leagues by requesting a league and looking at the option boxes.

Live Scoring - FFF now has live scoring.
The live scoring page will automatically refresh every minute.
Although live scoring is a great feature to follow your fantasy game, it may not be 100% accurate. Actual results will be confirmed after a review of all the stats.
A preliminary stat review will be done after the games are complete and officially reviewed again on Monday.
Actual results will be posted after the Monday night game by going to the "Weekly Results" page but stats may change as the NFL reviews stats during the week. Changes may occur until the following Saturday.

Submitting Weekly Lineups
Players are locked 5 minutes before their games begin.
You may adjust your lineup at anytime before the deadline for each players game.

***IMPORTANT*** YOU MUST SELECT A STARTING LINEUP BEFORE GAMETIME IF YOU WANT TO START ANY PLAYERS INVOLVED IN A GAME BEFORE SUNDAY. There are more Thursday games this year so you MUST submit your lineup before the game begins to start a player from that game. Only the players from the early game are locked so you can adjust the remainder of your lineup until each game's deadline.

FFF encourages you to submit a lineup before Sunday to avoid any possibility of not submitting your desired lineup.
If a lineup has not been submitted before Sunday 8AM EST, the software will submit one for you. You can change this lineup until the deadline.
If for some reason you cannot submit a lineup, the software will select the highest ranked players that are not on byes and are not injured, if possible.

Blind Bidding & Free Agency
FFF uses Blind Bidding - the fairest and most intriguing method in fantasy football.
All teams receive $1,000 for the year in Bidding Bucks (not real money).
Blind Bidding starts after the 1st week of games are played and continues throughout the season including playoffs - so you should spend wisely. For leagues that draft early, there will be one blind bidding session the week of the first game.

Blind Bidding starts Tuesday 8AM EST and ends Thursday 7AM EST.
Once the Blind Bidding is over you still may pick up a player in what becomes a 1st come, 1st serve process that stays in effect until 12:59pm EST Sunday.
NOTE: There may be a delay of up to a few hours from the completion of blind bidding to the start of 1st come, 1st serve free agency.

Free agents are locked from each players gametime until the following blind bidding process begins.
There will be a blind bidding session the days prior to opening Thursday.

How Blind Bidding works:
  • The team that bids the highest for a player will get him. Since this is a blind bidding process, no one knows what the others are bidding.
  • Bid minimum is $1.
  • If you win the bid at $55, and the next highest bid was $18, you still pay $55 for your player.
  • If there is a tie bid, the player is awarded to the team with the worst record. 2nd tie-breaker is lowest total points, final tiebreak is whoever entered the league 1st.
  • The software will guide you through the process of bidding on players.
  • You are allowed to bid on multiple players for different bidding buck values for each player you would like to drop.
  • To bid on multiple players for each player dropped, you will rank your preference of which players you most would like on your roster. Your 1st preference will be considered first. If someone outbids you, your 2nd preference is then considered and so on...
  • You must have enough bidding bucks to bid on players. You will not be allowed to bid more than you have.
  • When a player is cut by an owner, that player will not become available again until the next Blind Bidding process. This will alleviate any problems with someone purposely dropping a player for a buddy who amazingly picks the player up that was just cut 5 minutes ago.
1st come, 1st serve:
  • You may pick up as many free agent players that you would like once the Blind Bidding process is over and before the free agent's game is played that week.
  • The cost is $10 bidding bucks for any free agent not picked up during the Blind Bidding process.
Trades
Weekly trading deadline is Friday 11PM EST.
Season trading deadline is Friday 11PM EST before week 8, October 24, 2008
Trades may not be approved until late on Saturday night. Any player approved in a trade will be eligible to start the same week as long as the game has not been played yet. You will need to adjust your lineup accordingly. It is the owner's responsibility to reset your starting lineup once a trade has been approved.

Trades that have not been accepted or rejected before the deadline will be deleted. This will alleviate any issues of owners receiving offers but not responding and waiting until the opportunity to jump on the trade once they see it benefits them due to a players injury status changing.

If you proposed a trade to someone and it gets deleted at deadline, you could propose the same trade again the following week.

A trade will not be approved if any players involved in the trade are injured after the trade was proposed. This shouldn't come into play often as trades will not remain on the table and be deleted weekly.

All trades will be reviewed and must be approved. An e-mail will be sent to all members of the league when a trade has been accepted. Any member of a league may protest the trade during a 24 hour period. If there is no protest and FFF believes the trade is fair, the trade is allowed.

If a trade is protested, the owner protesting the trade MUST GIVE A VALID REASON why they think the trade cannot help one of the teams or show signs of collusion for the veto to be considered. A valid veto is a veto explained in detail how a trade cannot benefit one of the trading teams. If FFF agrees or is able to see the side of the protestor, FFF will then ask either both owners or just the owner perceived to be getting the lesser end of the deal their reasoning for the trade. If FFF is satisfied that the trade is fair, the trade will stand. If FFF is not satisfied with the answers, FFF can reject the trade and will ask the parties to try and work another deal that would be fair.

INVALID VETO EXPLANATIONS & VETO PROCESS:
- One or two words how a trade is dumb is NOT a valid explanation.
- The number of vetoes for a trade does not matter. There could be one veto or 5 vetoes and the trade may or may not be approved.
- One team is getting the better of the deal is NOT a valid explanation. The purpose of a trade is to make your team better. If a team has surplus at one position - kudos to them, they drafted well and now have excess to trade in one position to improve another. That is THE key aspect in trading. You don't condemn a trade because someone had a good draft.

REASONS A TRADE IS DECLINED:
1) Collusion - an obvious attempt between 2 owners that know each other to improve one team at the expense of the other team.
2) The trade cannot in any way be beneficial to one of the trading teams. This would be an obvious trade like LT2 for Doug Jolley.
3) There is a valid veto and when the owner who is perceived to be getting the short end of deal is asked to explain why they believe the trade helps their team, the owner replies that it doesn't or has an invalid explanation.
4) Dumping of players from a non-contender to a contending team. This typically would happen near the trading deadline.
5) Trading partners - 2 teams attempt to trade to help each other cover bye weeks & short-term injuries.

As you can see from the above rules, FFF takes trading seriously. Our #1 priority is to prevent any collusion from occuring. Most trades are approved but some will not. Rejected trades are more likely to happen closer to the trade deadline as some owners are looking to take advantage of struggling teams. Due to the delay of processing trades, it is best to offer trades early in the week to give the most time possible for review of trades and adjusting your lineup.

Keeper Leagues
Keeper leagues use an e-mail draft system. You draft using a draft room to select players and an e-mail is sent notifying when a selection has been made. Predrafting is available for each round.

  • Each team may keep 0 to 3 players each year.
  • Players drafted in round 1 the previous year cannot be a keeper.
  • Players can be kept as long as you have the draft pick to protect him.
  • For each player you keep, you must give up a draft pick 1 round higher than the player's draft position the year before. Ex. If you draft a player in the 4th round this year, you will use your 3rd round pick to protect him next year.
  • All Free Agents from the previous year will be protected as an 8th round pick the first year that he is protected. A Free Agent is then treated as any other player and will need to be protected one round higher each year.
  • If you are keeping 2 players that would use the same round to protect them, you still may protect them both but you will need to use a draft pick 2 spots higher for the 2nd player. Ex. You kept a player with a 5th round pick the previous year and you traded for a player that also was protected in the 5th round the previous year. To protect that player this year would cost you your 3rd and 4th round draft picks.
  • Traded players keep their keeper status from the previous owner and will require to be kept one round higher than drafted the previous year.
  • Future Draft picks cannot be traded.
  • Keepers must be submitted 72 hours prior to the draft.
  • Returning owners' payment deadline will be about 60 days prior to the draft.
Keeper League Trading:
Keeper league trading follows the same rules as public league trading except for that near the end of the trading deadline, many teams that have no chance at making the playoffs will try to trade for future keeper prospects.

Trading top current performers for keeper prospects is allowed and considered part of the game. Playoff contenders will be looking to trade with a non-playoff teams giving up their future keepers to improve their chance for the current year. Some of the trades may sound unfair but to a non-playoff team, getting a future keeper who can be kept for a very low draft pick next year is well worth giving up a top player that would have to be protected with an early pick. These types of trades do happen and if you want to join a keeper league you must be aware of this. Trades will still be reviewed and can be protested but there will be a lot more leniencies in keeper league trading towards the end of the trading season than redraft leagues have. If this might not be to your liking, please join a redraft league.
Keeper League deposit fee:
We ask for a small additional deposit for keeper leagues that will be credited to you when you sign up for the 3rd year. This is used as additional incentive to recruit replacements for keeper leagues if someone abandons their team after a year. A $25 league requires additional deposit of $15 while a $75 league requires an additional deposit of $30.
Example based on $75 league:
1st year: League fee $75 + Deposit $30 = $105
2nd year: League fee $75 = $75
3rd year: League fee $75 – return of deposit $30 = $45

Playoff Seeding
All leagues have 6 playoff teams.
The division winners and the next best records regardless of division will make the playoffs.
See below for tiebreak procedures.

10 team leagues:

Week 14
- The 2 division winners will be seeded #1 & #2 and receive a bye
- Wildcard teams - seed #3 vs. seed #6 and seed #4 vs. seed #5

Week 15
- Best division winner #1 seed vs. lower seeded winner from week 14
- Worst division winner #2 seed vs. higher seeded winner from week 14

Week 16
- Fantasy Bowl Championship features the winners from week 15

12 & 14 team leagues:

Week 14
- The top 2 division winners will be seeded #1 & #2 and receive a bye
- The worst division winner will be seeded #3 and face wildcard team seeded #6, Wildcard teams seed #4 vs. seed #5

Week 15
- Best division winner #1 seed vs. lower seeded winner from week 14
- Worst division winner #2 seed vs. higher seeded winner from week 14

Week 16
- Fantasy Bowl Championship features the winners from week 15

Tie-Breakers
Regular season games that end in a tie count as a tie, making a tie worth ½ win.
Regular season tie-breakers for playoff seeding:
1) Best record
2) Points scored for the season
3) Head-to-Head
4) Points scored by bench for the season

Playoff game tiebreakers
1) Points by bench players (for the week)
2) Higher seeded team coming into playoffs.

Schedules
Each league has 13 regular season games and 3 playoff weeks

10 teams
  Division 1 (Heads) Division 2 (Tails)
  A1 A2 A3 A4 A5 B1 B2 B3 B4 B5
Week 1 B1 A4 A5 A2 A3 A1 B4 B5 B2 B3
Week 2 A3 A5 A1 B3 A2 B2 B1 A4 B5 B4
Week 3 B5 A3 A2 B4 B1 A5 B3 B2 A4 A1
Week 4 A4 B2 B3 A1 B4 B5 A2 A3 A5 B1
Week 5 B3 B5 B1 A5 A4 A3 B4 A1 B2 A2
Week 6 A3 B1 A1 B2 B3 A2 A4 A5 B5 B4
Week 7 A5 B3 A4 A3 A1 B4 B5 A2 B1 B2
Week 8 B2 B4 A5 B5 A3 B3 A1 B1 A2 A4
Week 9 A2 A1 B5 B1 B2 A4 A5 B4 B3 A3
Week 10 B4 A3 A2 A5 A4 B5 B3 B2 A1 B1
Week 11 A4 A5 B4 A1 A2 B3 B5 B1 A3 B2
Week 12 A5 A4 B2 A2 A1 B4 A3 B5 B1 B3
Week 13 A2 A1 A4 A3 B5 B2 B1 B4 B3 A5
Week 14 Playoffs (Wildcard Week) Top 2 teams on bye
Week 15 Playoffs (Final Four)
Week 16 Fantasy Bowl Championship

12 teams
  Division 1 (Rock) Division 2 (Paper) Division 3 (Scissors)
  A1 A2 A3 A4 B1 B2 B3 B4 C1 C2 C3 C4
Week 1 A2 A1 A4 A3 B2 B1 B4 B3 C2 C1 C4 C3
Week 2 A3 A4 A1 A2 B3 B4 B1 B2 C3 C4 C1 C2
Week 3 B4 B1 C4 C1 A2 C3 C2 A1 A4 B3 B2 A3
Week 4 B2 B3 C2 C3 C4 A1 A2 C1 B4 A3 A4 B1
Week 5 B3 B4 C3 C4 C1 C2 A1 A2 B1 B2 A3 A4
Week 6 A4 A3 A2 A1 B4 B3 B2 B1 C4 C3 C2 C1
Week 7 B1 B2 C1 C2 A1 A2 C3 C4 A3 A4 B3 B4
Week 8 C2 C1 B2 B4 C3 A3 C4 A4 A2 A1 B1 B3
Week 9 C3 C4 B1 B2 A3 A4 C1 C2 B3 B4 A1 A2
Week 10 C1 C2 B3 B1 A4 C4 A3 C3 A1 A2 B4 B2
Week 11 A2 A1 A4 A3 B2 B1 B4 B3 C2 C1 C4 C3
Week 12 A4 A3 A2 A1 B4 B3 B2 B1 C4 C3 C2 C1
Week 13 A3 A4 A1 A2 B3 B4 B1 B2 C3 C4 C1 C2
Week 14 Playoffs (Wildcard Week) Top 2 teams on bye
Week 15 Playoffs (Final Four)
Week 16 Fantasy Bowl Championship

14 teams
  Division 1 (Rock) Division 2 (Paper) Division 3 (Scissors)
  A1 A2 A3 A4 A5 B1 B2 B3 B4 B5 C1 C2 C3 C4
Week 1 B1 A5 B5 B2 A2 A1 A4 C3 C2 A3 C4 B4 B3 C1
Week 2 B5 C1 C2 C3 C4 B3 B4 B1 B2 A1 A2 A3 A4 A5
Week 3 B3 B2 A5 B1 A3 A4 A2 A1 C4 C2 C3 B5 C1 B4
Week 4 A5 B1 B2 C1 A1 A2 A3 C2 C3 C4 A4 B3 B4 B5
Week 5 B4 B5 C1 C2 C3 C4 B3 B2 A1 A2 A3 A4 A5 B1
Week 6 C2 C3 C4 B3 B4 B5 C1 A4 A5 B1 B2 A1 A2 A3
Week 7 C3 C4 B3 B4 B5 C1 C2 A3 A4 A5 B1 B2 A1 A2
Week 8 C4 B3 B4 B5 C1 C2 C3 A2 A3 A4 A5 B1 B2 A1
Week 9 C1 C2 C3 C4 B3 B4 B5 A5 B1 B2 A1 A2 A3 A4
Week 10 B2 B4 B1 A5 A4 A3 A1 C4 A2 C3 C2 C1 B5 B3
Week 11 A2 A1 A4 A3 B1 A5 C4 B4 B3 C1 B5 C3 C2 B2
Week 12 A3 A4 A1 A2 B2 C3 A5 B5 C1 B3 B4 C4 B1 C2
Week 13 A4 A3 A2 A1 C2 B2 B1 C1 B5 B4 B3 A5 C4 C3
Week 14 Playoffs (Wildcard Week) Top 2 teams on bye
Week 15 Playoffs (Final Four)
Week 16 Fantasy Bowl Championship


Draft Room (Live Draft)
You will use Fuzzy's customized draft room for your draft.

Important tips to optimize draftroom performance:
1) It is best viewable on a higher resolution setting. A high resolution setting will enable you to view the entire Draftroom. eg. 1280x1024 works great for 12 team drafts.
2) Use Internet Explorer 6.0 browser - other browsers are usable but Explorer 6.0 works best so it is recommended.
3) Disable McAfee On-Access Scan - having this enabled will cause your draft to lag. If you experience lags and use other anti-virus software, disable it while you draft! .

You may enter the draft room at any time after you signed up for your draft.

Draft Room features & instructions
1) Player selection - database of all the players worthy of drafting.
  1. Player database - Browse the available players in the player section located on the bottom left-hand side of your screen. Click on the different positions to show the players at each particular position.


  2. Switching views - There are two ways to view the players - FFF rankings and alphabetically. FFF rankings are the default view and although these rankings are quite good, FFF sleepers may be quite different than yours. Switch to alphabetical view to locate players alphabetized by last name.


  3. Drafting a player - To make a draft selection, double-click a player to populate your Draft List (2nd box from bottom left-hand side). Once a player is in your Draft List, you may double-click again to put the player in your selection box or use the >> arrows to move the player. You may select players when it is not your turn to populate your Draft List. (see below)


  4. Populating roster - Your roster is located in the middle-right of the screen and will include the players bye weeks and where you selected the player.


  5. Player Grid - This takes up the entire upper-part of the Draftroom and shows all players being selected by all owners color-coded by positions. This make the draft easy to follow.

2) Draft List - use this to speed up the draft and organize a list for yourself before your turn to draft. You may also prerank players prior to your draft and the software will save your list even if you close your browser.
  1. You may select players before your turn to fill your Draft List located on the bottom middle left side of screen.


  2. To have your "Draft List" chosen for you, computer control must be checked. Computer control is automatically enabled when you are not in the Draftroom or you choose to check the box yourself. The software will select the player that is at the top of the list when it is your turn. Please remember to uncheck computer control when you are finished using your Draft List.


  3. You may move the players up and down your Draft List by using the blue arrows.

3) Computer Control - you will have full control of this feature when you are in the draft room. If you arrive a few minutes late, you are automatically taken off computer control.

If you miss a pick while the draft room browser is open. The computer will pick for you and computer control will remain on until you uncheck the box.

The software uses FFF up-to-date rankings. These are legitimate rankings updated often to ensure that the computer will draft players that should be taken at that particular point in the draft. The computer will pick the best available player and will still fulfill all the roster requirements. FFF has the most ingenious computer picks in fantasy football! If for any reason you miss part or even all of your draft, you will still be a contender! 4) Chat - Place your cursor in the bottom right box to type a comment and hit Enter on keyboard or Send to enter your text.

5) Public Leagues will use a 2 minute timer and Public Mock Drafts will use a 1 minute timer. The draft timer for Private Leagues and Private Mock Drafts will be determined by the owner of the league or member who sets the mock draft. Options can be set for 1, 2, 3, 4 or 5 minutes.

6) Draft positions are random and will be known after a team has signed up for a league or a mock draft. Teams can swap entire draft positions from the individual league or mock draft homepage.

7) Drafts are serpentine style drafts. The earlier you pick in odd rounds, the later you pick in the even rounds and vice versa.

8) Have Fun!

E-mail Draft (Slow Draft)
A slow draft is a great alternative to a live draft if:
- you cannot take time to attend a live draft.
- you prefer to take your time in making a selection.
- you are new to fantasy football.
- your browser is not able to view a live draft.

Slow drafts use an 8 hour time limit.
A draft room is used to select players which are viewed alphabetically and sorted by positions.
An e-mail will be sent notifying you when a selection has been made.
You may predraft players for each round at any time before your selection.
If you miss a turn, the computer selects for you and will remain on computer mode until you predraft for the upcoming round.

Messages
FFF uses an internal message system for registered users to communicate with each other while keeping their e-mail address private. The message system is a good way to start some trade talks with other league members or for any other reason you may want to e-mail another member.

To send a message, click the messages link on the left-hand side menu bar. Send a message by using the person’s username. When a message is sent, the person to receive the message will receive an e-mail letting them know that there is a message waiting for them at the site. A received message is also indicated with a number next to the messages link informing a user the amount of unread messages.

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